

Be sure to thank the author for making it though. Therefore, it is not advised to use mods that claim to clean up dead bodies.

Random encounter quests are making use of that flag extensively." When NPCs are created at run time, a special flag can be used by quests and scripts to let them get deleted particularly fast. They went on to explain, "Among the preplaced ones, unique actors get cleaned up. It will lead to crashing if another mod requires that reference to work or if the game simply runs out of memory.Īs part of a discussion in the Armored Reptile Modding Discord, according to Sclerocephalus of the Unofficial Fallout 4 Patch Team, ".cleanup speed also depends on NPC types: NPCs that are created at run time do always get cleaned up faster (once they're dead) than preplaced ones." This will eat away at how much memory the game has and can cause serious performance issues. For example, if a mod author deletes the reference* (actually hits the delete key on the reference), that reference will not spawn back in its original space but will respawn at cell 0,0,0 continuously upon cell reset. Furthermore, the engine will move anything in a cell back to its original place (called an Editor Location) when the cell resets. The dead body, regardless of preplaced or run-time creation, will still be within the memory limit ("exist") even if it is disabled by a mod. Because this is an engine-level cleanup, there are no mods that can successfully clean up a preplaced dead body Actor. It occurs once the engine hits a certain amount of memory consumed.

Dead body Actor cleanup in Fallout 4 is controlled by the Game Engine.
